Papers
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(2012). Purposeful gaming & socio-computational systems: A citizen science design case.
Group '12 Conference.
(2012). Citizen science system assemblages: Understanding the technologies that support crowdsourced science.
iConference 2012. Abstract
(2013). Forgotten island: A story-driven citizen science adventure.
CHI '13 Extended Abstracts on Human Factors in Computing Systems. 2643–2646. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract

