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Exploring data quality in games with a purpose. iConference.(2014).
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. “Computing for Citizen Science” workshop at the IEEE eScience Conference.(2011).
Purposeful gaming & socio-computational systems: A citizen science design case. Group '12 Conference.(2012).
Forgotten island: A story-driven citizen science adventure. CHI '13 Extended Abstracts on Human Factors in Computing Systems. 2643–2646.(2013).