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Using a Process Handbook to design organizational processes. ( , Ed.).Computational Organization Design: 1994 AAAI Spring Symposium . 55-56.(1994).
Tools for inventing organizations: Toward a handbook of organizational processes. Management Science. 45(3), 425–443.(1999).
Purposeful gaming & socio-computational systems: A citizen science design case. Group '12 Conference.(2012).
Motivation and data quality in a citizen science game: A design science evaluation. Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).(2013).
Information and communication technologies in the real estate industry: Results of a pilot survey [Research in progress]. ( , Ed.).Proceedings of the European Conference on Information Systems (ECIS) . 339-343.(2001).
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. “Computing for Citizen Science” workshop at the IEEE eScience Conference.(2011).
Forgotten island: A story-driven citizen science adventure. CHI '13 Extended Abstracts on Human Factors in Computing Systems. 2643–2646.(2013).
Exploring data quality in games with a purpose. iConference.(2014).
Evolving novel organizational forms. ( , Ed.).Computational Organization Theory. 19-38.(1994).
Assessing IS research impact. Communications of the Association for Information Systems.(In Press).