Papers
Filters: First Letter Of Last Name is P [Clear All Filters]
(1994). Using a Process Handbook to design organizational processes.
(, Ed.).Computational Organization Design: 1994 AAAI Spring Symposium . 55-56.
(1999). Tools for inventing organizations: Toward a handbook of organizational processes.
Management Science. 45(3), 425–443. Abstract
(2012). Purposeful gaming & socio-computational systems: A citizen science design case.
Group '12 Conference.
(2013). Motivation and data quality in a citizen science game: A design science evaluation.
Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).
(2001). Information and communication technologies in the real estate industry: Results of a pilot survey [Research in progress].
(, Ed.).Proceedings of the European Conference on Information Systems (ECIS) . 339-343. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2013). Forgotten island: A story-driven citizen science adventure.
CHI '13 Extended Abstracts on Human Factors in Computing Systems. 2643–2646. Abstract
(1994). Evolving novel organizational forms.
(, Ed.).Computational Organization Theory. 19-38. Abstract
(2012). Citizen science system assemblages: Understanding the technologies that support crowdsourced science.
iConference 2012. Abstract

