Papers
Filters: Author is Prestopnik, Nathan R. [Clear All Filters]
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract
(2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system.
“Computing for Citizen Science” workshop at the IEEE eScience Conference. Abstract

