Filters: Author is Prestopnik, Nathan R. [Clear All Filters]
Exploring data quality in games with a purpose. iConference.(2014).
Motivation and data quality in a citizen science game: A design science evaluation. Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).(2013).
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. “Computing for Citizen Science” workshop at the IEEE eScience Conference.(2011).