Papers

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2011
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
2011
Østerlund, C., & Crowston, K.. (2011). Boundary-spanning documents in online communities (Research-in-Progress). In International Conference on Information Systems (ICIS). Presented at the International Conference on Information Systems (ICIS), Shanghai, China.
PDF icon s1-ln10612586-928182863-1939656818Hwf394207478IdV-120335818210612586PDF_HI0001.pdf (390.53 KB)
2008
Scialdone, M. J., Li, N., Howison, J., Heckman, R., & Crowston, K.. (2008). Group Maintenance in Technology-Supported Distributed Teams. In Proceedings of the Best Paper Proceedings, Academy of Management Annual Meeting.
PDF icon GroupMaintenance.pdf (153.04 KB)