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Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. “Computing for Citizen Science” workshop at the IEEE eScience Conference.(2011).
Validity issues in the use of social network analysis with digital trace data. Journal of the Association for Information Systems. 12(12),(2011).
Reclassifying Success and Tragedy in FLOSS Projects. Proceedings of the International Conference on Open Source Systems (OSS).(2010).
Designing scholarly communications. IFIP Working Group 8.2/8.6 Joint Working Conference.(2010).
SoCS: Socially intelligent computing to support citizen science. Proposal submitted to the NSF SOCS program.(2010).
Information systems success in Free and Open Source Software development: Theory and measures. Software Process–Improvement and Practice. 11, 123–148.(2006).
Towards a portfolio of FLOSS project success measures. Workshop on Open Source Software Engineering, 26th International Conference on Software Engineering.(2004).
Coordination and collective mind in software requirements development. IBM Systems Journal. 37(2), 227–245.(1998).