Group maintenance in technology-supported distributed teams. Information & Management. 51(3), 297-309.(2014).
Digital assemblages: Evidence and theorizing from the computerization of the U.S. residential real estate industry. New Technology, Work and Employment. 29(1), 40-56.(2014).
Exploring data quality in games with a purpose. iConference.(2014).
Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014) .(2014).
Open Source Software Adoption: A Technological Innovation Perspective. Association Information et Management.(2013).
Boundary-Spanning Documents in Online FLOSS Communities: Does One Size Fit All?. Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).(2013).
Is Wikipedia Inefficient? Modelling Effort and Participation in Wikipedia. Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).(2013).
Motivation and data quality in a citizen science game: A design science evaluation. Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).(2013).
Sustainability of Open Collaborative Communities: Analyzing Recruitment Efficiency. Technology Innovation Management Review. 20–26.(2013).
Innovation in academic-industry partnerships: Measuring the challenges to effective performance. Academy of Management Conference, Technology and Innovation Management Division.(2012).
Team dynamics in long-standing technology-supported virtual teams. Academy of Management Annual Meeting, Organizational Behaviour Division.(2012).
Using natural language processing for qualitative data analysis. International Journal of Social Research Methodology. 15(6),(2012).
Amazon Mechanical Turk: A research tool for organizations and information systems scholars. ( , Ed.).IFIP Working Group 8.2 Conference: Shaping the Future of ICT Research: Methods and Approaches. 389, 210-221.(2012).
Knowledge Portals: Components, Functionalities, and Deployment Challenges. International Conference on Information Systems.(2012).
Purposeful gaming & socio-computational systems: A citizen science design case. Group '12 Conference.(2012).
Goals and tasks: Two typologies of citizen science projects. Forty-fifth Hawai’i International Conference on System Science (HICSS-45).(2012).
The future of citizen science: emerging technologies and shifting paradigms. Frontiers in Ecology and the Environment. 10(6), 298–304.(2012).
Free/Libre Open Source Software Development: What we know and what we do not know. ACM Computing Surveys. 44,(2012).
Perceived discontinuities and constructed continuities in virtual work. Information Systems Journal. 22(1), 29-52.(2012).