Papers
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Impacts of the Use of Machine Learning on Work Design. In 8th International Conference on Human-Agent Interaction. https://doi.org/10.1145/3406499.3415070
. (2020). 
Socio-technical affordances for stigmergic coordination implemented in MIDST, a tool for data-science teams. Proceedings Of The Acm , 3(CSCW), Article 117. https://doi.org/10.1145/3359219
. (2019). 
Knowledge Tracing to Model Learning in Online Citizen Science Projects. Ieee Transactions On Learning Technologies, 13, 123-134. https://doi.org/10.1109/TLT.2019.2936480
. (2020). 
Impacts of machine learning on work. In Proceedings of the 52nd Hawai'i International Conference on System Sciences (HICSS-52). https://doi.org/10.24251/HICSS.2019.719
. (2019). 
Evaluating MIDST, a system to support stigmergic team coordination. Proceedings Of The Acm On Human-Computer Interaction, 5(CSCW1), Article 36. https://doi.org/10.1145/3449110
. (2021). 
Coordinating Advanced Crowd Work: Extending Citizen Science. Citizen Science: Theory And Practice, 4, 1–12. https://doi.org/10.5334/cstp.166
. (2019). Coordinating advanced crowd work: Extending citizen science. In Hawai'i International Conference on System Sciences (51st ed.). https://doi.org/10.24251/HICSS.2018.212
. (2018). 
Work features to support stigmergic coordination in distributed teams. In Academy of Management Annual Meeting.
. (2017). 
Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
. (2017). 
Levels of trace data for social and behavioural science research. In , Big Data Factories: Collaborative Approaches. https://doi.org/10.1007/978-3-319-59186-5_4
. (2017). 
Core-periphery communication and the success of free/libre open source software projects. Journal Of Internet Services And Applications, 8(10). https://doi.org/10.1186/s13174-017-0061-4
. (2017). 
Core-Periphery Communication and the Success of Free/Libre Open Source Software Projects. In IFIP International Conference on Open Source Systems (45–56). https://doi.org/10.1007/978-3-319-39225-7_4
. (2016). 
Blending machine and human learning processes. In Hawai'i International Conference on System Sciences. https://doi.org/10.24251/HICSS.2017.009
. (2017). 
Inter-team coordination in large-scale agile development: A test of organizational discontinuity theory. In The Large-Scale Agile Development Workshop, XP Conference. https://doi.org/10.1145/2962695.2962697
. (2016). 
Open Source Technology Development. In , Handbook of Science and Technology Convergence. https://doi.org/10.1007/978-3-319-04033-2_29-1
. (2015). 
“Personas” to Support Development of Cyberinfrastructure for Scientific Data Sharing. Journal Of E-Science Librarianship, 4(2). https://doi.org/10.7191/jeslib.2015.1082
. (2015). 
Implications for hybrid newswork from the activities of local US television journalists during COVID. Journalism Practice. https://doi.org/10.1080/17512786.2024.2344643
. (2024). 
Knowledge Portals: Components, Functionalities, and Deployment Challenges. In International Conference on Information Systems.
. (2012). 
Is Wikipedia Inefficient? Modelling Effort and Participation in Wikipedia. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Retrieved de http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1960696
. (2013). 
Design principles for background knowledge to enhance learning in citizen science. In Information for a Better World: Normality, Virtuality, Physicality, Inclusivity: 18th International Conference, iConference (pp. 563–580). https://doi.org/10.1007/978-3-031-28032-0_43
. (2023). 
A capability maturity model for scientific data management: Evidence from the literature. In American Society for Information Science and Technology Annual Meeting.
. (2011). 
Lessons from volunteering and free/libre open source software development for the future of work. In IFIP Working Group 8.2 Working Conference: Researching The Future.
. (2011). 
. (2004).
crowston_oasis_2004v3.pdf (3.17 MB)

Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). 
Stages of motivation for contributing user-generated content: A theory and empirical test. International Journal Of Human-Computer Studies, 109, 89-101. https://doi.org/10.1016/j.ijhcs.2017.08.005
. (2018). 