Papers

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Crowston, K. (2003). The evolution of high-reliability coordination mechanisms for collision avoidance. The Journal Of Information Technology Theory And Application (Jitta), 5(3), 1-29.
PDF icon 5045 pdf.pdf (391.26 KB)
Crowston, K. (1994). Evolving novel organizational forms. In K. M. Carley & Prietula, M. J. (Eds.), Computational Organization Theory (pp. 19-38). Hillsdale, NJ: Lawrence Erlbaum.
HTML icon CCSWP185 (54.94 KB)
PDF icon 050415 padua presentation.pdf (5.31 MB)
PDF icon designing citizen science games.pdf (1 MB)
Prestopnik, N., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
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Crowston, K., Howison, J., Masango, C., & Eseryel, Y.. (2005). Face-to-face interactions in self-organizing distributed teams. In Academy of Management Conference. Presented at the Academy of Management Conference, Honolulu, HI.
PDF icon FaceToFace Interactions.pdf (4.6 MB)
Dalgali, A., & Crowston, K.. (2020). Factors Influencing Approval of Wikipedia Bots. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.018
PDF icon HICSS_WikipediaPaper_3.9.new kc (2).pdf (473.63 KB)
Howison, J., Conklin, M. S., & Crowston, K.. (2006). FLOSSmole: A collaborative repository for FLOSS research data and analyses. International Journal Of Information Technology And Web Engineering, 1(3), 17–26.
PDF icon FLOSSmole.pdf (212.33 KB)
Bullard, J., Crowston, K., Jackson, C. B., Smith, A. O., & Østerlund, C.. (2024). Folksonomies in crowdsourcing platforms: Three tensions associated with the development of shared language in distributed groups. In The European Conference on Computer-Supported Cooperative Work (ECSCW). https://doi.org/10.48340/ecscw2024_n06
PDF icon ECSCW2024_Folksonomy_Crowdsourcing__Final_.pdf (1.59 MB)
Jackson, C. B., Crowston, K., Østerlund, C., & Harandi, M.. (2018). Folksonomies to support coordination and coordination of folksonomies. Computer Supported Cooperative Work, 27(3–6), 647–678. https://doi.org/10.1007/s10606-018-9327-z
PDF icon ECSCW-Paper-Final.pdf (2.14 MB)
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure (W. E. Mackay, Brewster, S., & Bødker, S., Trans.). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
Kwaśnik, B. H., & Crowston, K.. (2004). A framework for creating a facetted classification for genres: Addressing issues of multidimensionality. In Proceedings of the 37th Hawai'i International Conference on System Sciences (HICSS). https://doi.org/10.1109/HICSS.2004.1265268
PDF icon 205640100a.pdf (128.59 KB)
Öcal, A., & Crowston, K.. (2024). Framing and feelings on social media: The futures of work and intelligent machines. Information, Technology & People. https://doi.org/10.1108/ITP-01-2023-0049
PDF icon frames to share.pdf (391.17 KB)
Crowston, K., Wei, K., Howison, J., & Wiggins, A.. (2012). Free/Libre Open Source Software Development: What we know and what we do not know. Acm Computing Surveys, 44. https://doi.org/10.1145/2089125.2089127
PDF icon CrowstonFLOSSReviewPaperPreprint.pdf (767.41 KB)PDF icon Appendix 1 Journal and Conference Names.pdf (25.9 KB)PDF icon Appendix 2 Coding Scheme.pdf (16.55 KB)PDF icon Appendix 3 Studies included in the review.pdf (170.37 KB)
Wiggins, A., & Crowston, K.. (2011). From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
PDF icon hicss-44.pdf (117.47 KB)
Annabi, H., Crowston, K., & Heckman, R.. (2006). From Individual Contribution to Group learning: the Early Years of Apache Web Server. In Proceedings of the IFIP 2nd International Conference on Open Source Software (pp. 77–90). Lake Como, Italy, 8–9 June.
PDF icon From Individual Contribution To Group.pdf (341.85 KB)
Eseryel, Y., Crowston, K., & Heckman, R.. (2021). Functional and Visionary Leadership in Self-Managing Virtual Teams. Group & Organization Management, 46(2), 424–460. https://doi.org/10.1177/1059601120955034
PDF icon 1059601120955034.pdf (947.47 KB)
Newman, G., Wiggins, A., Crall, A., Graham, E., Newman, S., & Crowston, K.. (2012). The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
Crowston, K. (2005). Future research on FLOSS development. First Monday, 10(Special Issue #2: Open Source — 3 October 2005). Retrieved de http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1465/1380
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Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Harandi, M., Crowston, K., Jackson, C., & Østerlund, C.. (2020). The Genie in the Bottle: Different Stakeholders, Different Interpretations of Machine Learning. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.719
PDF icon Social_Construction_of_ML_in_GS_HICCS2020.pdf (124.3 KB)
Roussinov, D., Crowston, K., Nilan, M., Kwaśnik, B. H., Liu, X., & Cai, J.. (2001). Genre based navigation on the Web. In Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS). https://doi.org/10.1109/HICSS.2001.926478
PDF icon 09814013.pdf (210.61 KB)
Choudhury, P., Crowston, K., Dahlander, L., Minervini, M. S., & Raghuram, S.. (2020). GitLab: Work where you want, when you want. Journal Of Organizational Design, 9(1), 23. https://doi.org/10.1186/s41469-020-00087-8
PDF icon s41469-020-00087-8.pdf (1.14 MB)

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