Papers

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Roussinov, D., Crowston, K., Nilan, M., Kwaśnik, B. H., Liu, X., & Cai, J.. (2001). Genre based navigation on the Web. Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS). Maui, HI, January: IEEE. doi:10.1109/HICSS.2001.926478
PDF icon 09814013.pdf (210.61 KB)
PDF icon stigmergic-coordination-wikipedia final.pdf (1.57 MB)
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Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. presented at the 10/2012, Sanibel Island, FL, USA.
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure. In W. E. Mackay, Brewster, S., & Bødker, S. (Trans.), CHI '13 Extended Abstracts on Human Factors in Computing Systems (pp. 2643–2646). presented at the 4/2013, Paris, France: ACM Press. doi:10.1145/2468356.2479484
Prestopnik, N. R., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. iConference. presented at the 3/2014, Berlin, Germany.
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
Prestopnik, N., & Crowston, K.. (2011). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. presented at the 06/2011, Syracuse University School of Information Studies.
PDF icon system_assemblage.pdf (89.24 KB)
PDF icon chb2016.pdf (3.74 MB)
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
PDF icon designing citizen science games.pdf (1 MB)
PDF icon system_assemblage.pdf (89.24 KB)
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PDF icon v6i1-myers-crowston.pdf (833.45 KB)
Mugar, G., Østerlund, C., Hassman, K. D. V., Crowston, K., & Jackson, C. B.. (2014). Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014) . presented at the 2/2014.
PDF icon paper_revised copy to post.pdf (3.15 MB)
Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. 7th International Conference on Communities and Technologies. Limerick, Ireland. doi:10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
Misiolek, N., Crowston, K., & Seymour, J.. (2012). Team dynamics in long-standing technology-supported virtual teams. In Academy of Management Annual Meeting, Organizational Behaviour Division. presented at the 8/2012, Boston, MA.
PDF icon ACADEMY PAPER FINAL.pdf (452.2 KB)
Massad, N., Heckman, R., & Crowston, K.. (2006). Customer satisfaction with electronic service encounters. International Journal of Electronic Commerce, 10(4), 73–104. doi:10.2753/JEC1086-4415100403
PDF icon ijec2006 (275.09 KB)
PDF icon 15Massad.pdf (191.78 KB)
Malone, T. W., & Crowston, K.. (1990). What is coordination theory and how can it help design cooperative work systems?. (D. Tatar, Ed.)Proceedings of the Third Conference on Computer-supported Cooperative Work (CSCW). Los Angeles, CA: ACM Press. doi:10.1145/99332.99367
PDF icon 10.1.1.92.4445.pdf (1.11 MB)
PDF icon ms99 (3.09 MB)
Malone, T. W., & Crowston, K.. (1994). The interdisciplinary study of coordination. Computing Surveys, 26(1), 87–119. doi:10.1145/174666.174668
PDF icon acmcs94 (571.23 KB)
Mackay, W. E., Malone, T. W., Crowston, K., Rao, R., Rosenblitt, D., & Card, S. K.. (1989). How do experienced Information Lens users use rules?. (K. Bice & Lewis, C., Eds.)Proceedings of the Conference on Human Factors in Computing Systems (SIGHI). Austin, TX. doi:10.1145/67449.67491
PDF icon sigchi89 (510.93 KB)

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