Papers

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Rubleske, J., Crowston, K., & Kwaśnik, B. H.. (2005). Can Genre Metadata Improve Information Retrieval?. In Connections: The 10th Annual Great Lakes Information Science Conference. Presented at the Connections: The 10th Annual Great Lakes Information Science Conference, McGill University, Montreal, Quebec.
Roussinov, D., Crowston, K., Nilan, M., Kwaśnik, B. H., Liu, X., & Cai, J.. (2001). Genre based navigation on the Web. In Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS). https://doi.org/10.1109/HICSS.2001.926478
PDF icon 09814013.pdf (210.61 KB)
PDF icon stigmergic-coordination-wikipedia final.pdf (1.57 MB)
PDF icon The_importance_of_initial_core_member_in_online_communities.pdf (700.97 KB)
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PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
PDF icon citizensort_cameraready.pdf (946.87 KB)
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure (W. E. Mackay, Brewster, S., & Bødker, S., Trans.). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
PDF icon designing citizen science games.pdf (1 MB)
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PDF icon v6i1-myers-crowston.pdf (833.45 KB)
PDF icon paper_revised copy to post.pdf (3.15 MB)
Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
Misiolek, N., Crowston, K., & Seymour, J.. (2012). Team dynamics in long-standing technology-supported virtual teams. In Academy of Management Annual Meeting, Organizational Behaviour Division. Presented at the Academy of Management Annual Meeting, Organizational Behaviour Division, Boston, MA.
PDF icon ACADEMY PAPER FINAL.pdf (452.2 KB)
Crowston, K., & Squire, M.. (2017). Lessons Learned from a Decade of FLOSS Data Collection. In S. Adam Matei, Jullien, N., & Goggins, S. P. (Eds.), Big Data Factories (pp. 79 - 100). https://doi.org/10.1007/978-3-319-59186-5
PDF icon 15Massad.pdf (191.78 KB)
Massad, N., Heckman, R., & Crowston, K.. (2006). Customer satisfaction with electronic service encounters. International Journal Of Electronic Commerce, 10(4), 73–104. https://doi.org/10.2753/JEC1086-4415100403
PDF icon ijec2006 (275.09 KB)
Malone, T. W., Crowston, K., & Herman, G.. (2003). Organizing Business Knowledge: The MIT Process Handbook (p. x, 619 p. ). In (p. x, 619 p. ). Cambridge, MA: MIT Press.

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