Papers
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Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2011).
system_assemblage.pdf (89.24 KB)
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Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2011).
designing citizen science games.pdf (1 MB)
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Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)