Papers

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eResearch
Howison, J., Wiggins, A., & Crowston, K.. (2008). eResearch workflows for studying free and open source software development. In Proceedings of the IFIP 2.13 Working Conference on Open Source Software (OSS). https://doi.org/10.1007/978-0-387-09684-1_39
PDF icon eResearchWorkflows.pdf (948.03 KB)
Electronic Commerce
Crowston, K. (1998). Price Behavior in a Market with Internet Buyer's Agents (Research in progress paper). In Proceedings of the International Conference on Information Systems (ICIS).
PDF icon icis97 (8.58 KB)
Crowston, K., & MacInnes, I.. (2001). The effects of market-enabling Internet agents on competition and prices. Journal Of Electronic Commerce Research, 2, 1-22.
PDF icon joecr01 (224.52 KB)
Documents
Østerlund, C., & Crowston, K.. (2011). Boundary-spanning documents in online communities (Research-in-Progress). In International Conference on Information Systems (ICIS). Presented at the International Conference on Information Systems (ICIS), Shanghai, China.
PDF icon s1-ln10612586-928182863-1939656818Hwf394207478IdV-120335818210612586PDF_HI0001.pdf (390.53 KB)
Discontinuity
Watson-Manheim, M. B., Chudoba, K. M., & Crowston, K.. (2004). The paradox of discontinuities and continuities: Toward a more comprehensive view of virtuality. In Academy of Management Conference. Presented at the Academy of Management Conference, New Orleans, LA.
PDF icon paradox2004 (379.81 KB)
Chudoba, K. M., Crowston, K., & Watson-Manheim, M. B.. (2002). Discontinuities and Post-Bureaucratic Organizing: A Framework and Research Propositions. In Academy of Management Conference. Presented at the Academy of Management Conference, Denver, CO.
PDF icon academy2002 (179.3 KB)
Watson-Manheim, M. B., Chudoba, K. M., & Crowston, K.. (2007). Distance Matters, Except When It Doesn't: Discontinuities in Virtual Work. In Academy of Management Conference. Presented at the Academy of Management Conference, Philadelphia, PA.
PDF icon 13412.pdf (211.27 KB)
Watson-Manheim, M. B., Chudoba, K. M., & Crowston, K.. (2002). Discontinuities and continuities: A new way to understand virtual work. Information, Technology & People, 15(3), 191–209. https://doi.org/10.1108/09593840210444746
PDF icon itp2002 (209.27 KB)
Design Science
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Design
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)

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