Papers

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1998
Crowston, K. (1998). Price Behavior in a Market with Internet Buyer's Agents (Research in progress paper). In Proceedings of the International Conference on Information Systems (ICIS).
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2011
Østerlund, C., & Crowston, K.. (2011). Boundary-spanning documents in online communities (Research-in-Progress). In International Conference on Information Systems (ICIS). Presented at the International Conference on Information Systems (ICIS), Shanghai, China.
PDF icon s1-ln10612586-928182863-1939656818Hwf394207478IdV-120335818210612586PDF_HI0001.pdf (390.53 KB)
2004
Watson-Manheim, M. B., Chudoba, K. M., & Crowston, K.. (2004). The paradox of discontinuities and continuities: Toward a more comprehensive view of virtuality. In Academy of Management Conference. Presented at the Academy of Management Conference, New Orleans, LA.
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2002
Chudoba, K. M., Crowston, K., & Watson-Manheim, M. B.. (2002). Discontinuities and Post-Bureaucratic Organizing: A Framework and Research Propositions. In Academy of Management Conference. Presented at the Academy of Management Conference, Denver, CO.
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2007
Watson-Manheim, M. B., Chudoba, K. M., & Crowston, K.. (2007). Distance Matters, Except When It Doesn't: Discontinuities in Virtual Work. In Academy of Management Conference. Presented at the Academy of Management Conference, Philadelphia, PA.
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2002
Watson-Manheim, M. B., Chudoba, K. M., & Crowston, K.. (2002). Discontinuities and continuities: A new way to understand virtual work. Information, Technology & People, 15(3), 191–209. https://doi.org/10.1108/09593840210444746
PDF icon itp2002 (209.27 KB)
2011
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
2011
Wiggins, A., Newman, G., Stevenson, R. D., & Crowston, K.. (2011). Mechanisms for Data Quality and Validation in Citizen Science. In "Computing for Citizen Science" workshop at the IEEE eScience Conference. Presented at the "Computing for Citizen Science" workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon PID2090593.pdf (125.17 KB)
2019
Saltz, J., Heckman, R., Crowston, K., You, S., & Hegde, Y.. (2019). Helping data science students develop task modularity. In Proceedings of the 52nd Hawai'i International Conference on System Sciences (HICSS-52). https://doi.org/10.24251/HICSS.2019.134
PDF icon modularity-HICSS-final-afterReview.pdf (242.49 KB)
2011
Wiggins, A., Newman, G., Stevenson, R. D., & Crowston, K.. (2011). Mechanisms for Data Quality and Validation in Citizen Science. In "Computing for Citizen Science" workshop at the IEEE eScience Conference. Presented at the "Computing for Citizen Science" workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon PID2090593.pdf (125.17 KB)
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
2010
Crowston, K., & Qin, J.. (2010). A Capability Maturity Model for Scientific Data Management. In American Society for Information Science and Technology (ASIST) Annual Conference.
PDF icon CMM for DM to share.pdf (257.21 KB)PDF icon 100714 ASIST Poster final.pdf (140.32 KB)
1994
Malone, T. W., & Crowston, K.. (1994). The interdisciplinary study of coordination. Computing Surveys, 26(1), 87–119. https://doi.org/10.1145/174666.174668
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1997
Crowston, K. (1997). A coordination theory approach to organizational process design. Organization Science, 8(2), 157–175. https://doi.org/10.1287/orsc.8.2.157
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1996
Crowston, K. (1996). An approach to evolving novel organizational forms. Computational And Mathematical Organization Theory, 2, 29–47. https://doi.org/10.1007/BF00125762
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1990
Malone, T. W., & Crowston, K.. (1990). What is coordination theory and how can it help design cooperative work systems? (D. Tatar, Ed.). In Proceedings of the Third Conference on Computer-supported Cooperative Work (CSCW) (pp. 357–370). https://doi.org/10.1145/99332.99367
PDF icon 10.1.1.92.4445.pdf (1.11 MB)
2006
Crowston, K., Rubleske, J., & Howison, J.. (2006). Coordination theory: A ten-year retrospective. In P. Zhang & Galletta, D. (Eds.), Human-Computer Interaction in Management Information Systems (pp. 120-138). M. E. Sharpe, Inc.
PDF icon CT Review to distribute.pdf (531.4 KB)

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