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Morgeson, F. P., & Humphrey, S. E.. (2008). Job and team design: Toward a more integrative conceptualization of work design. Research in Personnel and Human Resources ManagementResearch in Personnel and Human Resources Management, 27, 39–91.
Morgeson, F. P., & Campion, M. A.. (2003). Work design. In W. Borman, Ilgen, D., & Klimoski, R. (Eds.), Handbook of Psychology: Industrial and Organizational Psychology (Vol. 12, pp. 423–452). Hoboken, NY: Wiley.
Mugar, G. (2017). Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings of the ACM: Human-Computer Interaction, 1(CSCW). doi:10.1145/3134718
PDF icon pacmhci083-mugarSC.pdf (254.77 KB)
Mugar, G., Østerlund, C., Hassman, K. D. V., Crowston, K., & Jackson, C. B.. (2014). Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014) . presented at the 2/2014.
PDF icon paper_revised copy to post.pdf (3.15 MB)
Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. 7th International Conference on Communities and Technologies. Limerick, Ireland. doi:10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
Mumford, E. (2006). The story of socio‐technical design: Reflections on its successes, failures and potential. Information Systems JournalInformation Systems Journal, 16, 317-342.
PDF icon v6i1-myers-crowston.pdf (833.45 KB)
Orlikowski, W. J., & C. Iacono, S.. (2001). Desperately seeking "IT" in IT research: A call to theorizing the IT artifact. Information Systems ResearchInformation Systems Research, 12, 121–134.
Parker, S. K. (2014). Beyond motivation: Job and work design for development, health, ambidexterity, and more. Annual Review of PsychologyAnnual Review of Psychology, 65, 661–691.
Poon, S. S., Thomas, R. C., Aragon, C. R., & Lee, B.. (2008). Context-linked virtual assistants for distributed teams: an astrophysics case study. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (pp. 361–370).
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
PDF icon chb2016.pdf (3.74 MB)
PDF icon designing citizen science games.pdf (1 MB)
PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. presented at the 10/2012, Sanibel Island, FL, USA.
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure. In W. E. Mackay, Brewster, S., & Bødker, S. (Trans.), CHI '13 Extended Abstracts on Human Factors in Computing Systems (pp. 2643–2646). presented at the 4/2013, Paris, France: ACM Press. doi:10.1145/2468356.2479484
Prestopnik, N. R., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. iConference. presented at the 3/2014, Berlin, Germany.
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
Prestopnik, N., & Crowston, K.. (2011). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. presented at the 06/2011, Syracuse University School of Information Studies.
PDF icon system_assemblage.pdf (89.24 KB)