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Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure. In W. E. Mackay, Brewster, S., & Bødker, S., CHI '13 Extended Abstracts on Human Factors in Computing Systems (pp. 2643–2646). presented at the 4/2013, Paris, France: ACM Press. doi:10.1145/2468356.2479484
Prestopnik, N., & Crowston, K.. (2011). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. presented at the 06/2011, Syracuse University School of Information Studies.
PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. presented at the 10/2012, Sanibel Island, FL, USA.
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
PDF icon system_assemblage.pdf (89.24 KB)
PDF icon chb2016.pdf (3.74 MB)
PDF icon designing citizen science games.pdf (1 MB)
Prestopnik, N. R., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. iConference. presented at the 3/2014, Berlin, Germany.
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)