Papers

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Book Chapter
Crowston, K. (1994). Evolving novel organizational forms. In K. M. Carley & Prietula, M. J. (Eds.), Computational Organization Theory (pp. 19-38). Hillsdale, NJ: Lawrence Erlbaum.
HTML icon CCSWP185 (54.94 KB)
Conference Paper
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure (W. E. Mackay, Brewster, S., & Bødker, S., Trans.). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Crowston, K., & Prestopnik, N.. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
PDF icon hicss2013citizensort_cameraready.pdf (765.39 KB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
PDF icon citizensort_cameraready.pdf (946.87 KB)
Dellarocas, C., Lee, J., Malone, T. W., Crowston, K., & Pentland, B.. (1994). Using a Process Handbook to design organizational processes. In Computational Organization Design: 1994 AAAI Spring Symposium (55-56). AAAI Press.
Journal Article
Niederman, F., Crowston, K., Koch, H., Krcmar, H., Powell, P., & Swanson, B. E.. (2015). Assessing IS research impact. Communications Of The Association For Information Systems, 36. https://doi.org/10.17705/1CAIS.03607
Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
Zevin, M., Jackson, C. B., Doctor, Z., Wu, Y., Østerlund, C., L. Johnson, C., et al.. (2024). Gravity Spy: Lessons Learned and a Path Forward. European Physical Journal Plus, 139, Article 100. https://doi.org/10.1140/epjp/s13360-023-04795-4
Malone, T. W., Crowston, K., Lee, J., Pentland, B., Dellarocas, C., Wyner, G., et al.. (1999). Tools for inventing organizations: Toward a handbook of organizational processes. Management Science, 45(3), 425–443. https://doi.org/10.1287/mnsc.45.3.425
PDF icon ms99 (3.09 MB)