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Jackson, C. B., Østerlund, C., Maidel, V., Crowston, K., & Mugar, G.. (2016). Which Way Did They Go? Newcomer Movement through the Zooniverse. In 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW). https://doi.org/10.1145/2818048.2835197
PDF icon CSCW2016-Roles.pdf (1.38 MB)
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Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
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Crowston, K. (2015). Open Source Technology Development. In W. S. Bainbridge & Roco, M. C. (Eds.), Handbook of Science and Technology Convergence. https://doi.org/10.1007/978-3-319-04033-2_29-1
PDF icon chp%3A10.1007%2F978-3-319-04033-2_29-1.pdf (144.51 KB)
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Yan, J. L. S., McCracken, N., & Crowston, K.. (2014). Design of an Active Learning System with Human Correction for Content Analysis. In Workshop on Interactive Language Learning, Visualization, and Interfaces, 52nd Annual Meeting of the Association for Computational Linguistics. Presented at the Workshop on Interactive Language Learning, Visualization, and Interfaces, 52nd Annual Meeting of the Association for Computational Linguistics, Baltimore, MD.
PDF icon ILLWorkshop.ACLFormat.04.28.14.final_.pdf (259.62 KB)
Sawyer, S., Crowston, K., & Wigand, R.. (2014). Digital assemblages: Evidence and theorizing from the computerization of the U.S. residential real estate industry. New Technology, Work And Employment, 29(1), 40-56. https://doi.org/10.1111/ntwe.12020
PDF icon Real_estate_assemblages_ntwe_2014_to_share_sawyer_crowston_wigand.pdf (327.6 KB)
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Yan, J. L. S., McCracken, N., Zhou, S., & Crowston, K.. (2014). Optimizing Features in Active Machine Learning for Complex Qualitative Content Analysis. In Workshop on Language Technologies and Computational Social Science, 52nd Annual Meeting of the Association for Computational Linguistics. Presented at the Workshop on Language Technologies and Computational Social Science, 52nd Annual Meeting of the Association for Computational Linguistics , Baltimore, MD.
PDF icon 9_Paper.pdf (195.46 KB)
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Crowston, K., & Prestopnik, N.. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
PDF icon hicss2013citizensort_cameraready.pdf (765.39 KB)

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