Papers

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Chen, H., & Crowston K. (1997).  Comparative diffusion of the telephone and the world wide web: An analysis of rates of adoption. (Lobodzinski, Suave, Tomek, Ivan, Ed.).Proceedings of the WebNet `97–-World Conference of the WWW, Internet and Intranet. 110–115. Abstract
Chudoba, K. M., Watson-Manheim M. B., Crowston K., & Lee C. S. (2011).  Participation in ICT-Enabled Meetings. Journal of Organizational and End User Computing. 23(2),  Abstract
Crowston, K., Annabi H., Howison J., & Masango C. (2004).  Effective work practices for software engineering. Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research (WISER '04). 18. Abstract
Crowston, K., & Scozzi B. (2006).  The role of mental models in FLOSS development work practices. Proceedings of the IFIP 2nd International Conference on Open Source Software. 91-97. Abstract
Crowston, K., Liu X., Allen E. E., & Heckman R. (2010).  Machine Learning and Rule-Based Automated Coding of Qualitative Data. American Society for Information Science and Technology (ASIST) Annual Conference. Abstract
Crowston, K. (1998).  Price Behavior in a Market with Internet Buyer's Agents (Research in progress paper). Proceedings of the International Conference on Information Systems (ICIS).
Crowston, K., & Fagnot I. (2008).  The motivational arc of massive virtual collaboration. Proceedings of the IFIP WG 9.5 Working Conference on Virtuality and Society: Massive Virtual Communities. Abstract
Crowston, K., & Malone T. W. (1988).  Information technology and work organization. (Helander, M., Ed.).Handbook of Human-Computer Interaction. 1051–1070.
Crowston, K., Annabi H., & Howison J. (2003).  Defining Open Source Software project success. Proceedings of the 24th International Conference on Information Systems (ICIS). Abstract
Crowston, K. (1999).  Constructing intelligent agents with Java: A programmerʼs guide to smarter applications [Book review]. Internet Research: Electronic Networking Applications and Policy . 8(5), 474–476.
Crowston, K., & Prestopnik N. R. (2013).  Motivation and data quality in a citizen science game: A design science evaluation. Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).