Papers
The social embeddedness of transactions: Evidence from the residential real estate industry. The Information Society, 19(2), 135–154. https://doi.org/10.1080/01972240309460
. (2003). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
How do information and communication technologies reshape work? Evidence from the residential real estate industry. In Proceedings of International Conference on Information Systems (ICIS).
. (2000). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Digital assemblages: Evidence and theorizing from the computerization of the U.S. residential real estate industry. New Technology, Work And Employment, 29(1), 40-56. https://doi.org/10.1111/ntwe.12020
. (2014). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Assessment, Usability, and Sociocultural Impacts of DataONE: A Global Research Data Cyberinfrastructure Initiative. International Journal Of Digital Curation, 16(1). https://doi.org/10.2218/ijdc.v16i1.678
. (2021). MIDST: An enhanced development environment that improves the maintainability of a data science analysis. International Journal Of Information Systems And Project Management, 8(3). https://doi.org/10.12821/ijispm080301
. (2020). Comparing data science project management methodologies via a controlled experiment. In Hawai'i International Conference on System Sciences (HICSS-50). https://doi.org/10.24251/HICSS.2017.120
. (2017). Helping data science students develop task modularity. In Proceedings of the 52nd Hawai'i International Conference on System Sciences (HICSS-52). https://doi.org/10.24251/HICSS.2019.134
. (2019). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Building a Corpus of Genre-Tagged Web Pages for an Information-Access Experiment. In Colloquium on Web Genres, Corpus Linguistics. Presented at the Colloquium on Web Genres, Corpus Linguistics, Birmingham, UK.
. (2007). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Can Genre Metadata Improve Information Retrieval?. In Connections: The 10th Annual Great Lakes Information Science Conference. Presented at the Connections: The 10th Annual Great Lakes Information Science Conference, McGill University, Montreal, Quebec.
. (2005). Genre based navigation on the Web. In Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS). https://doi.org/10.1109/HICSS.2001.926478
. (2001). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2019).
The_importance_of_initial_core_member_in_online_communities.pdf (700.97 KB)
![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Stigmergic coordination in Wikipedia. In OpenSym. Retrieved de http://www.opensym.org/wp-content/uploads/2018/07/OpenSym2018_paper_34.pdf
. (2018). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Pursuing best performance in research data management by using the Capability Maturity Model and rubrics. Journal Of Escience Librarianship, 6(2), e1113. https://doi.org/10.7191/jeslib.2017.1113
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2014).
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2011).
designing citizen science games.pdf (1 MB)
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. (2011).
system_assemblage.pdf (89.24 KB)
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Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3580907
. (2023). Technological Frames: Interpretations about the Futures of Work and Intelligent Machines on Social Media. Information, Technology & People. https://doi.org/10.1108/ITP-01-2023-0049
. (2024). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)