Papers
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Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). system_assemblage.pdf (89.24 KB)Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). gamingforcitizenscience_ver6.pdf (217.69 KB)Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). citizensciencesystemassemblage.pdf (74 KB) . (2011). designing citizen science games.pdf (1 MB)
. (2011). system_assemblage.pdf (89.24 KB)
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). citizensort_cameraready.pdf (946.87 KB)Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). gamedataquality_cameraready_4.pdf (1.55 MB)Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). chb2016.pdf (3.74 MB)