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Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268.
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Crowston, K., & The Gravity Spy Team. (2017). Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017).
PDF icon cpa137-crowstonA.pdf (1.26 MB)
Zevin, M., Coughlin, S., Bahaadini, S., Besler, E., Rohani, N., Allen, S., et al.. (2017). Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003.
Wiggins, A., & Crowston, K.. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
PDF icon hicss-45-final.pdf (116.59 KB)
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
Scialdone, M. J., Li, N., Howison, J., Heckman, R., & Crowston, K.. (2008). Group Maintenance in Technology-Supported Distributed Teams. In Proceedings of the Best Paper Proceedings, Academy of Management Annual Meeting.
PDF icon GroupMaintenance.pdf (153.04 KB)
Roussinov, D., Crowston, K., Nilan, M., Kwaśnik, B. H., Liu, X., & Cai, J.. (2001). Genre based navigation on the Web. In Proceedings of the 34th Hawai'i International Conference on Systems Science (HICSS).
PDF icon 09814013.pdf (210.61 KB)