Papers
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Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). gamingforcitizenscience_ver6.pdf (217.69 KB)Helping data science students develop task modularity. In Proceedings of the 52nd Hawai'i International Conference on System Sciences (HICSS-52). https://doi.org/10.24251/HICSS.2019.134
. (2019). modularity-HICSS-final-afterReview.pdf (242.49 KB)Impacts of machine learning on work. In Proceedings of the 52nd Hawai'i International Conference on System Sciences (HICSS-52). https://doi.org/10.24251/HICSS.2019.719
. (2019). Impacts_of_machine_learning_on_work__revision_.pdf (300.76 KB)Impacts of the Use of Machine Learning on Work Design. In 8th International Conference on Human-Agent Interaction. https://doi.org/10.1145/3406499.3415070
. (2020). Impacts_of_ML_for_HAI_2020.pdf (453.59 KB)The role of mental models in FLOSS development work practices. In Proceedings of the IFIP 2nd International Conference on Open Source Software (pp. 91-97). Lake Como, Italy, 8–9 June.
. (2006). oss2006crowstonscozzi.pdf (160.74 KB)The effects of market-enabling Internet agents on competition and prices. Journal Of Electronic Commerce Research, 2, 1-22.
. (2001). joecr01 (224.52 KB)