Papers

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2011
Prestopnik, N., & Crowston, K.. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
PDF icon gamingforcitizenscience_ver6.pdf (217.69 KB)
2010
Crowston, K. (2010). Designing scholarly communications. In IFIP Working Group 8.2/8.6 Joint Working Conference. Presented at the IFIP Working Group 8.2/8.6 Joint Working Conference, Perth, Australia.
PDF icon ifipwg82 2010 100202 revision.pdf (88.24 KB)
PDF icon stigmergy-short.pdf (121.04 KB)
1998
Crowston, K., & Kammerer, E.. (1998). Coordination and collective mind in software requirements development. Ibm Systems Journal, 37(2), 227–245. https://doi.org/10.1147/sj.372.0227
PDF icon ibmsj98 (1.67 MB)