Papers
eSocialScience for Free/Libre Open Source Software researchers. In Proceedings of the 4th International Conference on e-Social Science.
. (2008). 
Evaluating MIDST, a system to support stigmergic team coordination. Proceedings Of The Acm On Human-Computer Interaction, 5(CSCW1), Article 36. https://doi.org/10.1145/3449110
. (2021). 
The evolution of high-reliability coordination mechanisms for collision avoidance. The Journal Of Information Technology Theory And Application (Jitta), 5(3), 1-29.
. (2003). 
Evolving novel organizational forms. In , Computational Organization Theory (pp. 19-38). Hillsdale, NJ: Lawrence Erlbaum.
. (1994). 
Examining Open Innovation in Science (OIS): What Open Innovation can and cannot offer the science of science. Innovation: Organization & Management. https://doi.org/10.1080/14479338.2021.1999248
. (2021). . (2005).
050415 padua presentation.pdf (5.31 MB)

. (2011).
designing citizen science games.pdf (1 MB)

Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). 
Face-to-face interactions in self-organizing distributed teams. In Academy of Management Conference. Presented at the Academy of Management Conference, Honolulu, HI.
. (2005). 
Factors Influencing Approval of Wikipedia Bots. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.018
. (2020). 
FLOSSmole: A collaborative repository for FLOSS research data and analyses. International Journal Of Information Technology And Web Engineering, 1(3), 17–26.
. (2006). 
Folksonomies in crowdsourcing platforms: Three tensions associated with the development of shared language in distributed groups. In The European Conference on Computer-Supported Cooperative Work (ECSCW). https://doi.org/10.48340/ecscw2024_n06
. (2024). 
Folksonomies to support coordination and coordination of folksonomies. Computer Supported Cooperative Work, 27(3–6), 647–678. https://doi.org/10.1007/s10606-018-9327-z
. (2018). 
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). A framework for creating a facetted classification for genres: Addressing issues of multidimensionality. In Proceedings of the 37th Hawai'i International Conference on System Sciences (HICSS). https://doi.org/10.1109/HICSS.2004.1265268
. (2004). 
Framing and feelings on social media: The futures of work and intelligent machines. Information, Technology & People. https://doi.org/10.1108/ITP-01-2023-0049
. (2024). 
Free/Libre Open Source Software Development: What we know and what we do not know. Acm Computing Surveys, 44. https://doi.org/10.1145/2089125.2089127
. (2012). 



From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
. (2011). 
From Individual Contribution to Group learning: the Early Years of Apache Web Server. In Proceedings of the IFIP 2nd International Conference on Open Source Software (pp. 77–90). Lake Como, Italy, 8–9 June.
. (2006). 
Functional and Visionary Leadership in Self-Managing Virtual Teams. Group & Organization Management, 46(2), 424–460. https://doi.org/10.1177/1059601120955034
. (2021). 
The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
. (2012). Future research on FLOSS development. First Monday, 10(Special Issue #2: Open Source — 3 October 2005). https://doi.org/10.5210/fm.v0i0.1465
. (2005). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). 
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. Presented at the “Computing for Citizen Science” workshop at the IEEE eScience Conference, Stockholm, Sweden. Retrieved de http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). 
The Genie in the Bottle: Different Stakeholders, Different Interpretations of Machine Learning. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.719
. (2020). 