Papers
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Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers in Human Behavior, 68, 254–268. doi:10.1016/j.chb.2016.11.035
. (2017). 
Exploring data quality in games with a purpose. iConference. presented at the 3/2014, Berlin, Germany.
. (2014). 
Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). presented at the 1/2013, Wailea, HI.
. (2013). 
Citizen science system assemblages: Understanding the technologies that support crowdsourced science. iConference 2012. presented at the 2/2012, Toronto, Ontario.
. (2012). 
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. In “Computing for Citizen Science” workshop at the IEEE eScience Conference. presented at the 12/2011, Stockholm, Sweden. Retrieved from http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
. (2011). 