Papers
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Appealing to different motivations in a message to recruit citizen scientists: results of a field experiment. Journal Of Science Communication, 17. https://doi.org/10.22323/2.17010202
. (2018). 
Artificial intelligence in information systems: State of the art and research roadmap. Communications Of The Association For Information Systems (Cais), 50. https://doi.org/10.17705/1CAIS.05017
. (2022). 
Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
. (2015). 
The bug fixing process in proprietary and free/libre open source software: A coordination theory analysis. In , Business Process Transformation (pp. 69-99). Armonk, NY: M. E. Sharpe.
. (2008). 
Cognitive science and organizational design ( ). In Proceedings of the 1986 ACM conference on Computer-supported cooperative work (CSCW '86) (pp. 43-61). https://doi.org/10.1145/637069.637076
. (1986). 
Cognitive science and organizational design: A case study of computer conferencing. Human Computer Interaction, 3(1), 59–85. https://doi.org/10.1207/s15327051hci0301_4
. (1987). 
Coordinating advanced crowd work: Extending citizen science. In Hawai'i International Conference on System Sciences (51stst ed.). https://doi.org/10.24251/HICSS.2018.212
. (2018). 
Coordinating Advanced Crowd Work: Extending Citizen Science. Citizen Science: Theory And Practice, 4, 1–12. https://doi.org/10.5334/cstp.166
. (2019). Customer satisfaction with electronic service encounters. International Journal Of Electronic Commerce, 10(4), 73–104. https://doi.org/10.2753/JEC1086-4415100403
. (2006). 
Design of an Active Learning System with Human Correction for Content Analysis. In Workshop on Interactive Language Learning, Visualization, and Interfaces, 52nd Annual Meeting of the Association for Computational Linguistics. Presented at the Workshop on Interactive Language Learning, Visualization, and Interfaces, 52nd Annual Meeting of the Association for Computational Linguistics, Baltimore, MD.
. (2014). 
Discovering features in gravitational-wave data through detector characterization, citizen science and machine learning. Classical And Quantum Gravity, 38(19). https://doi.org/10.1088/1361-6382/ac1ccb
. (2021). Editorial: The role of information systems in enabling open innovation. Journal Of The Association For Information Systems , 15(11). https://doi.org/10.17705/1jais.00381
. (2014). Effective work practices for FLOSS development: A model and propositions. In Proceedings of the 38th Hawai'i International Conference on System Sciences (HICSS). https://doi.org/10.1109/HICSS.2005.222
. (2005). 

Effective work practices for software engineering ( ). In Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research (WISER '04) (18). https://doi.org/10.1145/1029997.1030003
. (2004). 
Effective work practices for software engineering ( ). In Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research (WISER '04) (18). https://doi.org/10.1145/1029997.1030003
. (2004). 
The effects of market-enabling Internet agents on competition and prices. Journal Of Electronic Commerce Research, 2, 1-22.
. (2001). 
Emergent leadership in self-organizing virtual teams (Poster). In Proceedings of the International Conference on Information Systems (ICIS).
. (2007). 
Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring. In ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW). https://doi.org/10.1145/2818052.2869129
. (2016). 
Face-to-face interactions in self-organizing distributed teams. In Academy of Management Conference. Presented at the Academy of Management Conference, Honolulu, HI.
. (2005). 
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). GitLab: Work where you want, when you want. Journal Of Organizational Design, 9(1), 23. https://doi.org/10.1186/s41469-020-00087-8
. (2020). 
“Guess what! You’re the first to see this event”: Increasing Contribution to Online Production Communities. In ACM Group. https://doi.org/10.1145/2957276.2957284
. (2016). How do experienced Information Lens users use rules? ( ). In Proceedings of the Conference on Human Factors in Computing Systems (SIGHI) (pp. 211–216). https://doi.org/10.1145/67449.67491
. (1989). 
How do experienced Information Lens users use rules? ( ). In Proceedings of the Conference on Human Factors in Computing Systems (SIGHI) (pp. 211–216). https://doi.org/10.1145/67449.67491
. (1989). 
ICIS 2008 Panel Report: Open Access Publishing to Nurture the Sprouts of Knowledge and the Future of Information Systems Research. In Communications of the Association for Information Systems. https://doi.org/10.17705/1CAIS.02430
. (2009). 