First name
Nathan
Last name
Prestopnik
Prestopnik, N., & Crowston, K. (2011). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
Prestopnik, N., & Crowston, K. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. “Computing for Citizen Science” Workshop at the IEEE EScience Conference. http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
Prestopnik, N., & Crowston, K. (2012). Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
Prestopnik, N., & Crowston, K. (2011). Exploring Collective Intelligence Games With Design Science: A Citizen Science Design Case.
Crowston, K., & Prestopnik, N. (2013). Motivation and data quality in a citizen science game: A design science evaluation. Forty-Sixth Hawai’i International Conference on System Sciences (HICSS-46).
Prestopnik, N., & Crowston, K. (2011). Citizen Science System Assemblages: Toward Greater Understanding of Technologies to Support Crowdsourced Science.
Prestopnik, N., & Crowston, K. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. Group ’12 Conference.
Prestopnik, N., Souid, D., Mackay, W. E., Brewster, S., & Bødker, S. (2013). Forgotten island: A story-driven citizen science adventure. CHI ’13 Extended Abstracts on Human Factors in Computing Systems, 2643–2646. https://doi.org/10.1145/2468356.2479484
Prestopnik, N., Crowston, K., & Wang, J. (2014). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
Prestopnik, N., Crowston, K., & Wang, J. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers in Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035