Prestopnik, Nathan, and Kevin Crowston. Citizen Science System Assemblages: Toward Greater Understanding of Technologies to Support Crowdsourced Science. 2011. Syracuse University School of Information Studies, 2011.
First name
Nathan
Last name
Prestopnik
Prestopnik, Nathan, and Kevin Crowston. “Gaming for (citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System”. 2011. “Computing for Citizen Science” Workshop at the IEEE EScience Conference, 2011, http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html.
Prestopnik, Nathan, and Kevin Crowston. “Citizen Science System Assemblages: Understanding the Technologies That Support Crowdsourced Science”. 2012. IConference 2012, 2012.
Prestopnik, Nathan, and Kevin Crowston. Exploring Collective Intelligence Games With Design Science: A Citizen Science Design Case. 2011.
Crowston, Kevin, and Nathan Prestopnik. “Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation”. 2013. Forty-Sixth Hawai’i International Conference on System Sciences (HICSS-46), 2013.
Prestopnik, Nathan, and Kevin Crowston. Citizen Science System Assemblages: Toward Greater Understanding of Technologies to Support Crowdsourced Science. 2011. 2011.
Prestopnik, Nathan, and Kevin Crowston. “Purposeful Gaming & Socio-Computational Systems: A Citizen Science Design Case”. 2012. Group ’12 Conference, 2012.
Prestopnik, Nathan, et al. “Forgotten Island: A Story-Driven Citizen Science Adventure”. 2013. CHI ’13 Extended Abstracts on Human Factors in Computing Systems, ACM Press, 2013, pp. 2643–2646, doi:10.1145/2468356.2479484.
Prestopnik, Nathan, et al. “Exploring Data Quality in Games With a Purpose”. 2014. IConference, 2014, doi:10.9776/14066.