First name
Nathan
Last name
Prestopnik
Prestopnik, Nathan, and Kevin Crowston. Citizen Science System Assemblages: Toward Greater Understanding of Technologies to Support Crowdsourced Science. 2011. Syracuse University School of Information Studies, 2011.
Prestopnik, Nathan, and Kevin Crowston. “Gaming for (citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System”. 2011. “Computing for Citizen Science” Workshop at the IEEE EScience Conference, 2011, http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html.
Prestopnik, Nathan, and Kevin Crowston. “Citizen Science System Assemblages: Understanding the Technologies That Support Crowdsourced Science”. 2012. IConference 2012, 2012.
Prestopnik, Nathan, and Kevin Crowston. Exploring Collective Intelligence Games With Design Science: A Citizen Science Design Case. 2011.
Crowston, Kevin, and Nathan Prestopnik. “Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation”. 2013. Forty-Sixth Hawai’i International Conference on System Sciences (HICSS-46), 2013.
Prestopnik, Nathan, and Kevin Crowston. Citizen Science System Assemblages: Toward Greater Understanding of Technologies to Support Crowdsourced Science. 2011. 2011.
Prestopnik, Nathan, and Kevin Crowston. “Purposeful Gaming & Socio-Computational Systems: A Citizen Science Design Case”. 2012. Group ’12 Conference, 2012.
Prestopnik, Nathan, et al. “Forgotten Island: A Story-Driven Citizen Science Adventure”. 2013. CHI ’13 Extended Abstracts on Human Factors in Computing Systems, ACM Press, 2013, pp. 2643–2646, doi:10.1145/2468356.2479484.
Prestopnik, Nathan, et al. “Exploring Data Quality in Games With a Purpose”. 2014. IConference, 2014, doi:10.9776/14066.
Prestopnik, Nathan, et al. “Gamers, Citizen Scientists, and Data: Exploring Participant Contributions in Two Games With a Purpose”. Computers in Human Behavior, vol. 68, 2017, pp. 254–268, doi:10.1016/j.chb.2016.11.035.