Prestopnik, Nathan, and Kevin Crowston. “Gaming for (citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System”. 2011. “Computing for Citizen Science” Workshop at the IEEE EScience Conference, 2011, http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html.
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gamingforcitizenscience_ver6.pdf 217.69 KB
Abstract

In this paper, an ongoing design research project is described. Citizen Sort, currently under development, is a web-based social-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform will also support information science research goals on the nature of motivation for social-computation and citizen science.

Year of Publication
2011
Conference Name
“Computing for Citizen Science” workshop at the IEEE eScience Conference
Date Published
12/2011
Conference Location
Stockholm, Sweden
URL
http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html